I shot some video at the national museum a few weeks ago, and have just started having a bit of a play with it using a slicing (or slitscan) technique. It seems that the result is really dependent on getting smooth and slow coverage of the scene captured to video. There’s a relationship between points on objects and screen pixels that I’ll try to pin down more precisely soon. Basically if a point on an object matches up to a screen pixel in a frame, then on each subsequent frame it ideally moves the equivalent of 1 screen pixel with whatever camera panning/tracking occured at that point in the footage. Variations in this relationship results in stretching or compression of features in the scene across the axis of movement.
Here’s a sample panorama taken with a hand-held pan around the ‘courtyard’ of the national museum:
In this image you can see the compression along the x-axis that occurs when the camera pan was a little too fast. This can be compensated for by scaling the resultant image in photoshop on the y-axis:
Photoshop can also stretch the image along the x-axis (same effect in a bigger image), but this results in some deterioration of the image by the creation of new pixels with resampling/interpolation.






